|
| string | WeaponName [get, set] |
| bool | AimRelativeToTransformDirection [get, set] |
| float | BulletSpread [get, set] |
| float | BulletSpreadPingPongMax [get, set] |
| float | BulletSpreadPingPongMin [get, set] |
| float | SpreadPingPongSpeed [get, set] |
| float | BulletSpacing [get, set] |
| int | BulletCount [get, set] |
| float | BulletRandomness [get, set] |
| float | BulletSpeed [get, set] |
| float | BulletAmplitude [get, set] |
| float | BulletFrequencyIncrement [get, set] |
| float | WeaponFireRate [get, set] |
| float | WeaponXOffset [get, set] |
| float | WeaponYOffset [get, set] |
| float | RicochetChancePercent [get, set] |
| float | MagazineChangeDelay [get, set] |
| Color | BulletColour [get, set] |
| Texture2D | WeaponIcon [get, set] |
| int | MagazineSize [get, set] |
| int | MagazineRemainingBullets [get, set] |
| int | AmmoAvailable [get, set] |
| int | AmmoUsed [get, set] |
| bool | AutoFire [get, set] |
| bool | PingPongSpread [get, set] |
| bool | RichochetsEnabled [get, set] |
| bool | HitEffectEnabled [get, set] |
| bool | LimitedAmmo [get, set] |
| bool | UsesMagazines [get, set] |
| bool | IsFirstEquip [get, set] |
| bool | MirrorX [get, set] |
| bool | BulletCountsAsAmmo [get, set] |
| bool | PlayReloadingSfx [get, set] |
| bool | PlayEmptySfx [get, set] |
| bool | WeaponRelativeToComponent [get, set] |
| float | TrackingTurnRate [get, set] |
| bool | LerpTurnRate [get, set] |
| float | CircularFireRotationRate [get, set] |
| bool | CircularFireMode [get, set] |
| Transform | TargetToTrack [get, set] |
| AudioClip | ReloadSfxClip [get, set] |
| AudioClip | EmptySfxClip [get, set] |
| AudioClip | ShotFiredClip [get, set] |
| WeaponSystem.ShooterType | ShooterType [get, set] |
| WeaponSystem.BulletOption | BulletOptionType [get, set] |
◆ AimRelativeToTransformDirection
| bool WeaponSystemConfig.AimRelativeToTransformDirection |
|
getset |
◆ AmmoAvailable
| int WeaponSystemConfig.AmmoAvailable |
|
getset |
◆ AmmoUsed
| int WeaponSystemConfig.AmmoUsed |
|
getset |
◆ AutoFire
| bool WeaponSystemConfig.AutoFire |
|
getset |
◆ BulletAmplitude
| float WeaponSystemConfig.BulletAmplitude |
|
getset |
◆ BulletColour
| Color WeaponSystemConfig.BulletColour |
|
getset |
◆ BulletCount
| int WeaponSystemConfig.BulletCount |
|
getset |
◆ BulletCountsAsAmmo
| bool WeaponSystemConfig.BulletCountsAsAmmo |
|
getset |
◆ BulletFrequencyIncrement
| float WeaponSystemConfig.BulletFrequencyIncrement |
|
getset |
◆ BulletOptionType
◆ BulletRandomness
| float WeaponSystemConfig.BulletRandomness |
|
getset |
◆ BulletSpacing
| float WeaponSystemConfig.BulletSpacing |
|
getset |
◆ BulletSpeed
| float WeaponSystemConfig.BulletSpeed |
|
getset |
◆ BulletSpread
| float WeaponSystemConfig.BulletSpread |
|
getset |
◆ BulletSpreadPingPongMax
| float WeaponSystemConfig.BulletSpreadPingPongMax |
|
getset |
◆ BulletSpreadPingPongMin
| float WeaponSystemConfig.BulletSpreadPingPongMin |
|
getset |
◆ CircularFireMode
| bool WeaponSystemConfig.CircularFireMode |
|
getset |
◆ CircularFireRotationRate
| float WeaponSystemConfig.CircularFireRotationRate |
|
getset |
◆ EmptySfxClip
| AudioClip WeaponSystemConfig.EmptySfxClip |
|
getset |
◆ HitEffectEnabled
| bool WeaponSystemConfig.HitEffectEnabled |
|
getset |
◆ IsFirstEquip
| bool WeaponSystemConfig.IsFirstEquip |
|
getset |
◆ LerpTurnRate
| bool WeaponSystemConfig.LerpTurnRate |
|
getset |
◆ LimitedAmmo
| bool WeaponSystemConfig.LimitedAmmo |
|
getset |
◆ MagazineChangeDelay
| float WeaponSystemConfig.MagazineChangeDelay |
|
getset |
◆ MagazineRemainingBullets
| int WeaponSystemConfig.MagazineRemainingBullets |
|
getset |
◆ MagazineSize
| int WeaponSystemConfig.MagazineSize |
|
getset |
◆ MirrorX
| bool WeaponSystemConfig.MirrorX |
|
getset |
◆ PingPongSpread
| bool WeaponSystemConfig.PingPongSpread |
|
getset |
◆ PlayEmptySfx
| bool WeaponSystemConfig.PlayEmptySfx |
|
getset |
◆ PlayReloadingSfx
| bool WeaponSystemConfig.PlayReloadingSfx |
|
getset |
◆ ReloadSfxClip
| AudioClip WeaponSystemConfig.ReloadSfxClip |
|
getset |
◆ RichochetsEnabled
| bool WeaponSystemConfig.RichochetsEnabled |
|
getset |
◆ RicochetChancePercent
| float WeaponSystemConfig.RicochetChancePercent |
|
getset |
◆ ShooterType
◆ ShotFiredClip
| AudioClip WeaponSystemConfig.ShotFiredClip |
|
getset |
◆ SpreadPingPongSpeed
| float WeaponSystemConfig.SpreadPingPongSpeed |
|
getset |
◆ TargetToTrack
| Transform WeaponSystemConfig.TargetToTrack |
|
getset |
◆ TrackingTurnRate
| float WeaponSystemConfig.TrackingTurnRate |
|
getset |
◆ UsesMagazines
| bool WeaponSystemConfig.UsesMagazines |
|
getset |
◆ WeaponFireRate
| float WeaponSystemConfig.WeaponFireRate |
|
getset |
◆ WeaponIcon
| Texture2D WeaponSystemConfig.WeaponIcon |
|
getset |
◆ WeaponName
| string WeaponSystemConfig.WeaponName |
|
getset |
◆ WeaponRelativeToComponent
| bool WeaponSystemConfig.WeaponRelativeToComponent |
|
getset |
◆ WeaponXOffset
| float WeaponSystemConfig.WeaponXOffset |
|
getset |
◆ WeaponYOffset
| float WeaponSystemConfig.WeaponYOffset |
|
getset |
The documentation for this class was generated from the following file: