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2D Shooter Bullet and Weapon System for Unity 3.0.0
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When enemies bump into each other, push them apart and turn away from each other. More...
Protected Member Functions | |
| override void | OnUpdate () |
When enemies bump into each other, push them apart and turn away from each other.
Uses BumpRadius for overlap detection and push-apart. Should be called after EnemyMovementSystem.
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protected |