2D Shooter Bullet and Weapon System for Unity 3.0.0
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BulletCollisionSystem Class Reference

DOTS collision system using Physics2D.CircleCast. More...

Inheritance diagram for BulletCollisionSystem:

Protected Member Functions

override void OnUpdate ()

Detailed Description

DOTS collision system using Physics2D.CircleCast.

Bullets do not need Rigidbody2D/Collider2D - we cast along the bullet's path each frame to detect hits against scene colliders. Must run after BulletMovementSystem. Uses Physics2D for spatial queries only (scene objects keep Collider2D).

Member Function Documentation

◆ OnUpdate()

override void BulletCollisionSystem.OnUpdate ( )
protected

The documentation for this class was generated from the following file: