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2D Shooter Bullet and Weapon System for Unity 3.0.0
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DOTS collision system using Physics2D.CircleCast. More...
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DOTS collision system using Physics2D.CircleCast.
Bullets do not need Rigidbody2D/Collider2D - we cast along the bullet's path each frame to detect hits against scene colliders. Must run after BulletMovementSystem. Uses Physics2D for spatial queries only (scene objects keep Collider2D).
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