2D Shooter Bullet and Weapon System for Unity  1.4.1
The 2D Shooter Bullet and Weapon System asset provides you with a highly customisable bullet pattern and weapon system, custom weapon configuration editor with inventory manager, along with a bullet pooling manager which is simple to drop into your Unity game or project and start using right away.
WeaponSystem Member List

This is the complete list of members for WeaponSystem, including all inherited members.

aimAngleWeaponSystem
ammoUsedWeaponSystem
autoFireWeaponSystem
bulletColourWeaponSystem
bulletCountWeaponSystem
bulletCountsAsAmmoWeaponSystem
BulletOption enum nameWeaponSystem
bulletOptionTypeWeaponSystem
BulletPresetWeaponSystem
BulletPresetChangedWeaponSystem
BulletPresetChangeHandler()WeaponSystem
BulletPresetType enum nameWeaponSystem
bulletRandomnessWeaponSystem
bulletSpacingWeaponSystem
bulletSpeedWeaponSystem
bulletSpreadWeaponSystem
bulletSpreadPingPongMaxWeaponSystem
bulletSpreadPingPongMinWeaponSystem
emptySfxClipWeaponSystem
EquipWeaponConfiguration(int slot)WeaponSystem
gunPointWeaponSystem
hitEffectEnabledWeaponSystem
isFirstEquipWeaponSystem
lerpTurnRateWeaponSystem
limitedAmmoWeaponSystem
LoadMagazine(bool instantReload, bool useReloadSfx)WeaponSystem
LoadMagazine(bool instantReload, bool useReloadSfx, int amountToReloadWith)WeaponSystem
magazineChangeDelayWeaponSystem
magazineRemainingBulletsWeaponSystem
magazineSizeWeaponSystem
mirrorXWeaponSystem
pingPongSpreadWeaponSystem
playEmptySfxWeaponSystem
playReloadingSfxWeaponSystem
ReloadFinishedWeaponSystem
ReloadFinishedHandler()WeaponSystem
reloadSfxClipWeaponSystem
ReloadStartedWeaponSystem
ReloadStartedHandler()WeaponSystem
richochetsEnabledWeaponSystem
ricochetChancePercentWeaponSystem
shooterDirectionTypeWeaponSystem
ShooterType enum nameWeaponSystem
shotFiredClipWeaponSystem
spreadPingPongSpeedWeaponSystem
startingAmmoWeaponSystem
targetToTrackWeaponSystem
trackingTurnRateWeaponSystem
usesMagazinesWeaponSystem
weaponConfigsWeaponSystem
WeaponConfigurationChangedWeaponSystem
WeaponConfigurationChangedHandler(Transform gunPointTransform, int weaponConfigIndex)WeaponSystem
weaponFireRateWeaponSystem
weaponIconWeaponSystem
weaponNameWeaponSystem
weaponRelativeToComponentWeaponSystem
weaponXOffsetWeaponSystem
weaponYOffsetWeaponSystem